@officialpes BASIC
Fair play elements;
Players trying to do their best in each episode;
Fouls in attack stage;
The movements being less predictable and
readable, decreasing the scripts’ influence,
making the players react to the current
situation, including their partners’ and ball
positioning and make the best decision
possible.
Easier players and ball controls, quicker
movement, more agility.
Instant control response. It’s VERY important.
Enhancing physical contacts between players,
making them as close to real as possible.
The crowd applauding to a good challenge.
If the team is currently losing, the players start
to rush and press the opposing team.
Emotions. We need to believe the players are
real.
After the ball goes out for a throw-in, the
players remain on the same positions they
were before, not where they should be by
default.
Various camera angles for all the cut-scenes.
Enhancing the animation of the snow, adding
the sound of the rain. Vapor from the players’
mouths in cold weather condition. The water
splashes caused by ball’s and players’
movements. Weather changing during the
game.
Repeating the highlights after each half,
including those that for some reason weren’t
repeated during the half.
Optional attendance.
Detailed statistics.
The AI chossing the starting 11 players
according to the opponent’s line-up, trying to
counter it and press the weaker points.
The R2+shot combo being less effective,
because it’s way too broken.
GAMEPLAY
The necessity to substitute an injured player.
Earning a throw-in by kicking the ball to the
opponent’s leg.
Goalkeepers’ errors while trying to block or
catch the ball, sometimes ending with a goal.
The referees signaling foul when the ball hits a
player’s arm.
Players trying to maintain their balance after a
physical contact.
Intentional AI fouls (e.g. to prevent one-on-one
situation, etc.)
Quick restart after a foul.
Goalkeepers parrying the ball right in front of
them.
Knowing that he can’t reach the ball,
goalkeeper won’t jump for it.
Goalkeeper hitting the attacking striker with the
ball while trying to kick it away.
Passive offsides.
The AI reading the situation and foreseeing its
development without unnecessarily rushing
around.
Defenders helping each other, trying to close
the open zone as soon as possible. Instant
clearance by hitting the ball out of play.
After being knocked out with a strong hit a
player will fall to the ground.
The ball bouncing to the wrong side after a
difficult shot.
The goalkeeper being unable to see the ball if a
player disrupts his view.
Fouls while trying to take the better position
before playing the ball.
AI simulating fouls.
A sudden injury caused by a careless
movement.
Goalkeepers being able to touch the ball with
their hands outside of the box, but being
booked or sent off for that.
OTHER
Bright-colored pitches of natural appearance.
The special fan-zones being clearly
distinguishable.
Imitation of crowd’s movements.
The corner flags waved by wind.
Reporters’ cameras flashes.
Slow-motion replay.
Bandaging the harmed body parts.
OPTIONS (match menu, line-ups, other menus)
:
Personal appointments to players in attack
(where to run) and defence (how deep the
should be positioned).
The Substitution option in the pause menu.
Sets of created referees for each league with
the option to choose one.
In the Free Trainig mode the possibility to
replay a moment from a certain saved data
point.
Variety of the crowd’s support to choose from,
from quiet and barely heard to insanely loud
and relentless.
Swithing off the map. Please.
Crafted TV pop-ups for each league.
Commentaries under each player's name after
the match is over.
Ability to choose the crowd support sound
(drums, tubes, songs, etc).
EDITOR
Adding to a national team any player that
represents the country.
Full boots editor.
TRAINING MODE
Training mode challenges.
Training suits.
Main team vs. substitutes training.
Countryside base.