@officialpes @Adam_bhatti @konamiuk @asimtanvir 1:GOALKEEPERS ; they should act more reliable,
stretching their bodies completely. They should be
more agile when diving and very quick reflexes.
2:DEFENSE/DEFENDERS ; they should perfectly cover
open spaces and midfielders/attackers should help in
defense. They should either hold the line or mark
players
3:AI ; They should be tougher to breakdown and very
aggressive. They should be tenacious and cover free
zones well. They should commit intentional and non-
intentional fouls and try to beat GKs not only by shot
when 1on1 but by many ways. Human factor should
be seen , flaws in AI actions. They should play on the
episode not on the script. They should play different
kinds of shot types, be active in the fight for the ball.
They should pass and cross often and become
extremely restless when losing at dying minutes in
search of the equalizer, one touch game, interaction
between players(with lots of animations).
4:BALL PHYSICS;- The flight of the ball should be
different after every impact with different parts of the
body as well as its further rotation. The ball shouldn't
be glued to a players feet when two players fight for
the ball, the ball should have a life of its own. When a
player takes a bad shot,the ball may fall from the feet
and fly differently from a good shot , impact of the
ball should be more heavy and lifelike
5:SHOTS/PASSES/CROSSES ;- the shots should be
more varied. There should be different types of
different kinds of shots like in pes 2013 depending on
the motion and balance and pressure on the player
(same applies to passes and crosses). They should
have normal power and be sharp. The ability to
strengthen a shot by pressing shot button twice or
more should return to the series. Players should
have a realistic motion after long and powerful shots
with lots of animations.
6:STAMINA/FATIGUE ;- this should really affect the
gameplay(the player who is tired shouldn't do the
same actions as the one with full stamina)
7PRESENTATION/BROADCASTING ;- We could have
different colors of the same scoreboards for different
leagues and competitions; no more black screen or
loading screen, more close up views during matches,
key episodes of what happened during matches like
dramatic tackles, dribbles, successful trick and skill
moves, fouls, bookings,confrontations, injuries
etc.stadium previews with intro cutscenes. A totally
interactive environment around the pitch (players on
the bench warming up, ball boys, real life managers
on sidelines, injured players carried away on
stretchers and injured part bandaged if he is to
continue). No more loading or freezing frame while
out of play . A totally seamless gameplay
8:DENSITY OF THE GAME ;- Attacking players
shouldn't be open. Defenders should mark them well.
Forwards shouldn't easily receive the ball and turn
around on goal . No more huge space in midfield
9:FOULS ;- aerial fouls, off the ball fouls,
handlings,diving in a dangerous position should
result in a 50/50 chance of a freekick or penalty kick
or getting booked for the dive , total fair play
10: TEAM SPIRIT ;- cutscenes of verbal interaction
between players and coach, they should act as AA
team
11:IMPROVED TEAM AND PLAYER ID ;- AI Teams
should intentionally use their best players to their full
strength such as advantages in height, pace,agility,
skills and tricks etc
12:MOVEMENTS OF THE OUT-OF-FOCUS PLAYERS
DURING CUTSCENES ;- during cutscenes, a crazy
mess starts on the field, there is no organic
movements of the out of focus players,(they move
and act like confused robots)
13:Realistic/Realized cloth/hair movements
14:FREEKICKS ;- Go back to the old FK systems (I)The
ability to move player in relation to the... <<<<<< N.B from Jumbotweet: auto-truncated at 4K characters on index page - Click here or on the "view" link to see entire jumbotweet! http://www.jumbotweet.com/ltweets/view/139207